War of Rights

2024-03-09

War of Rights is a tactical first-person shooter set during the American Civil War. It is a game so unique and interesting, and I genuinely feel it is has some aspects that I have not seen in any other game.

It is probably better to let the developers themself describe the game here: https://warofrights.com/. Instead, I will write about my own experiences and thoughts about the game.

Roleplay

Given the lack of most UI elements, you are truly forced to stick with your company and follow orders. It motivates all players to follow their role, and it fosters teamwork and communication. It is a game where taking in orders feels so natural and important, and when your officer says: "Alright gentlemen, fix bayonets, we are charging the enemy from the left!", you won't feel like someone is just roleplaying, you will feel like it is an essential part of the game.

The game is quite slow in its nature. Reloading your musket takes about 25 seconds, the maps are huge, and it is quintessential to stick with your company until your officers decide to make a move. As such, you will have plenty of time to talk with your fellow players, forming some sort of camaraderie with them.

Perhaps it is due to this slower aspect of the game that I have taken the time to actually take-in how many real people I am playing with. What surprised me the most is how many people talk, and how different the age groups are.

Perhaps I am ignorant of the gaming community, but it is so refreshing to get to play with people much older than me, forming bonds with people I would never have met otherwise.

Tactics

There is something incredibly unique about the way War of Rights plays out. In many FPS games that I know, each player is mostly a lone-wolf who can take care of themselves. For instance, Battlefield is incredibly fast-paced. You can respawn within seconds, you can transport yourself across the map in a matter of seconds, and you can depend on yourself to take care of yourself. If the players on your team are better lone-wolfs than the enemy team, you will win.

Not so in War of Rights. Here, you are truly a part of a company. You cannot achieve anything by yourself. The game is decided purely how the companies do and how they work together.

The mechanics of the game are so incredibly simple from the outside, yet they hide unbelievable depth:

Conclusion

Every time I play this game, I want to share all my findings with someone. I have tried to keep a mental note of all the interesting things that have happened, but it is hard to keep track of it all.

Now that I have finally gotten to write about it, I feel like it is near impossible. I just cannot express all my thoughts in written words. This game is just something you have to experience yourself.